![]() ![]() At this point, the full casting potential of the Druid kicks in, allowing access to spells like Call Lightning, Sleet Storm, and other spells that few other classes/builds gain access to. At twice per short rest and estimating about 1.5 short rests in a day, this roughly translates to about 5 or so uses, granting an effective bonus of 170 HP if combat is spread throughout the day, or 68 bonus HP before needing a short rest.Įven when Moon Druids are known to "taper off" around level 6, they gain access to a 60 health creature while having around 40 HP themselves. Combined (52 HP), they effectively have as much health as a level 7 character.Īdditionally, the Druid will be able to Wild Shape multiple times per day. Not only does the Moon Druid Brown Bear form have as much health as a level 3 character, but the Druid form will also have roughly the amount of health of an average level 2 character. This is in addition to all of the abilities and health of a full caster Druid.įor comparisons sake, a player with 14 Constitution and an average hit die roll (halfway between a 1d8 and a 1d10, or rolling 5 on average) will have: Average Character Health Per Level To make things simple, I will focus on the level 2-6 range, as level 2 is where the Moon Druid is considered strongest, and level 6 is where they're often considered to be "plateauing".įrom my understanding, Moon Druids, as early as level 2, can shift into CR 1 beasts, which include the 34 health Brown Bear, which can make two attacks per turn (+5 to hit, 9 damage per hit). Are they too strong in comparison to other classes? If not, what am I missing? I've been looking at the Moon Druid, and I'm seeing a lot of repeat issues concerning their resources, their health, and their sustainability.
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